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Pilgrimage to the Deep One

Pilgrimage to the Deep One - Rayne D..png

A game in the D&D 5E system led by Rayne Whitington

In this one-shot, you’ll play as respected members of The Red Hand Adventuring League. Your guild is frequently contracted to kill various beasts or bring back treasures from treacherous dungeons--it’s nice work if you can get it. The Guildmaster has sent for you specifically for this contract, as you’re being hired by the Pirate Queen himself has hired the guild to provide security for his yearly pilgrimage to the labyrinthine altar to the Deep One. This ancient undersea temple is on a treacherous part of the seafloor, but every year offerings must be made to assure the safety of the sailors in the Andarian Pirate Empire. If you can ensure that the Queen can make this year’s offering, you and your guild will be paid handsomely.

  • This game will be great if you like Critical Role, Lord of the Rings, Pirate of Penzance, The Mummy...

  • Players should build level 18 characters ahead. ~ Create a character of any ancestry or class at level 18. My only prerequisite is that you need to know how your character/spells work, or be able to easily look them up. The setting is heavily influenced by wild magic, so feel free to get as weird as you like. If you need resources, please check out my google drive: https://drive.google.com/drive/folders/0B2K6mrqQ2XseU2tZcm1jbDY5RFE Please also choose 2 magic items for your character to start out with -- one of common or uncommon rarity, and another of rare or very rare.

  • This game is intended for very experienced players of D&D.

  • This game will be slightly serious and lean toward combat.

  • This game will be hosted on the con’s Discord server and allow spectators there.

  • CW: Rated PG 13 for Fantasy Violence and Mild Horror

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