TTRPG Pickup Con Games Schedule
Please contact me with any questions or concerns about registration.
Outside Links
Join the Discord Community | Merch | Support The Con Runner
Pickup Con Schedule
*All times listed in the US Central Time Zone.*
Friday
Saturday
Sunday
Upcoming Cons!
“Mount & Mana” a Standard One-Shot in the Journeymon system led by Nona.
“Mount & Mana” a Standard One-Shot in the Journeymon system led by Nona.
Friday, December 5, 2025 3:30 AM, 3.5 hours, 2-4 players
Take one more step to crest the rise, and look towards the horizon: out there, in new and fantastical lands, your next big adventure awaits! Though you have set out on this journey with your friends, your closest companion is the monster at your side. Welcome to the world of JourneyMon! This PbtA-based game takes inspiration from Pokémon and other similar anime. It plays just like a TV show/cartoon, where each session is a single Episode split into three parts: the Prologue, the Show, and the Epilogue. Everyone, including the GM, gets to go on a journey of discovery as we start each episode by taking turns answering prompts about our region and its inhabitants. In this Pilot Episode called Mount & Mana, player trainers are attending a fun competition at the beach, but the stakes quickly change! Before they know it, they must avert a volcanic disaster at the Mon Loa holiday resort instead! Will you succeed? Play to find out! This game will be great if you like having a pet companion, Pokémon, Digimon, PbtA games. New players are welcome. The GM is also new to this. You can pick a Playbook/Trainer Type and customize your trainer ahead of time. You may also come up with the details of your partner Mon if you want, or you can ask the GM to make one up for you.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚬⚬
Exploration: ⚪⚪⚪⚬⚬⚬
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Resort Island” is a Standard One Shot in the Deathmatch Island system led by Nona.
Deathmatch Island explores the idea of a cruel system that uses paranoia and competitiveness to turn competitors against one another, and whether those victims will ultimately destroy each other or build the solidarity needed to smash the system together. You are Competitors who have been dropped onto an island for this strange and scary game with only vague memories. You will forge relationships with your fellow teammates, negotiate alliances with other competitors, compete in deadly contests, earn rewards, and make your way towards a thrilling endgame. Along the way, you'll narrate flashbacks to your competitor's mysterious past, giving everyone insight into what motivates them in the present. Ultimately, the competitors will progress through the island until the final Stand Off. Will you play to win? Or will you try to break the game? While this is a brutal game about survival, you are mostly trying to work together for survival against rival groups. However, PvP is possible in the endgame. It is also important to know that it uses a zoomed-out single-roll resolution system and time skips. Be prepared to take turns narrating outcomes for group scenes, often switching between what happened in the scene and your character's private confessionals in front of a camera, taped after the fact as the audience gets to view what happened. This all works to represent how reality TV shows only show certain interesting bits, along with montage sequences, and not every single moment. Today, you'll play on Resort Island, an idyllic-looking island that was once a former resort for the rich and powerful. Complete with white sand beaches and peaceful-looking lagoons, theme park attractions, luxury entertainments, and even the usual bit of cultural appropriation. But this peaceful-looking island will soon reveal a whole array of deadly games. Ready or not, here you go!
This game will be great if you like Battle Royale, Squid Game, The Hunger Games, FantasticLand, Black Mirror and/or reality TV.
New players to the system are welcome, but they need to have overall TTRPG experience and be comfortable narrating (parts of) a scene on their own.
You will get to roll up a character ahead of time, guided by the GM.
The game runner is familiar with this system.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
Tags: modern, dystopia, battle royale, game show Content warnings: possible player-vs-player in the end game
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. Possibly using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Weird Times at the Paisley Thistle Hotel” is a Standard One Shot in the Troika system led by Adam M.C.
A trippy adventure set in a bizarre science-fantasy hotel. Your mission: get to your (shared) room with both your mind and body intact. Roll up your character at the outset to see which of the 55 possible backgrounds you get! Game mechanics are relatively simple and easy to pick up.
This game will be great if you like Labyrinth, Wes Anderson, and Monty Python
We will build characters in session.
New players are welcome.
Players will be learning this system together with the game runner.
Tone: Silly⚪⚪⚬⚬⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚪⚬
Exploration: ⚪⚪⚪⚬⚬
This game will be hosted in room #1 of The TTRPG Pickup Con Discord server
CW: Potential Cartoon-esque violence
Adam Mc’s Game Runner Profile-https://www.indecisionist.com/ttrpg-pickup-con-game-runners/adam-mc
“Ghost Tour” is a Standard One-Shot in the Creepy Crawls system led by Nona.
Creepy Crawls is a short collaborative storytelling game that uses mapmaking and worldbuilding elements. The game is inspired by walking ghost tours that exists in real life. Each tour has its own flavor inspired by the history of the city, the ambiance of the walk, and the tour guides themselves. In Creepy Crawls, players take turns as Tour Guide, leading a walking tour through their city. As you walk, you are describing its history, atmosphere, and the many stories that it holds, particularly Ghost Stories. During play, we draw from a deck of cards that corresponds to random tables to guide and inspire us. This is a quick GMless game of just 1 to 2 hours.
New players are welcome.
This game will be great if you like ghost stories, map-building, storytelling, worldbuilding, games like The Quiet Year, Beak Feather & Bone and i'm sorry did you say street magic.
Content warnings: talks about topics like death, grisly murders, and frightening spirits. Lines & Veils along with the X-card will be used as Safety Tools to ensure everyone is comfortable.
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"Ghost Beetle Blues” is a Standard One-Shot in the Mausritter system led by Nona,
Session pitch: There is a disturbance in the Pet Cemetery. The dead rise from their graves, wandering among the tombstones. Something sinister is going on, but what's causing all of this? Runi the Moon Witch, a mourner of every unsettled soul, has come to the cemetery to sing the Blues of Moonlit Rest. This should solve the disturbance, but things have gone wrong, and she cannot do it alone! In a dream, she came to you for help. Now the adventurers must brave the cemetery, figure out what's causing these disturbances, and aid Runi in completing her ritual, before it is too late... About Mausritter: The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity, you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those who are willing to take it. It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice.
This game will be great if you like Redwall, The Rescuers, The Hobbit, Over the Hedge, Thumbelina, OSR-style RPGs, and ghost stories.
Character creation is very quick and involves just a few random rolls. We'll do this together at the start of the session.
This session will be especially good for new players.
The GM is very familiar with this system.
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. using https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Tiny Bugs In a Big World” is a Standard one-shot in the Pico system led by Nona.
Let me tell you a story. There was a night, many, many years ago, when everything ended. Bugs aren’t that great at writing things down, so nobody really thought to record the particulars of the event, but the effects were lasting; no more pesticides, no more deforestation, no more fish hooks or bait boxes or flypaper. Pets ran free from newly-quiet houses, and roach motels showed nothing but vacancies. The biggest change that most bugs noticed that night was that it suddenly got a lot quieter, especially near those black stone ribbons they’d learned not to cross, and the immense above-ground warrens full of beeping machines and smells so succulent they were almost impossible to resist. So bugs, on the whole, flourished. And the world opened up to them in return.
Welcome to Pico, a game of tiny bugs in a big world. The Mysteriocalypse has been termed, by some bugly historians, as the 'end of an age of order', and perhaps nowhere is this more evident than within the transparent confines of the Skyglass Dome. There are echoes of a less chaotic time - workbenches stacked with rusting tools, sacks of sand that would have dwarfed even a picotitan before they split and spilled, the remnants of a fine iron cage standing stark against the outer sky. But that old world is... Well, not gone, not entirely, but certainly thoroughly reclaimed.
The Skyglass Dome now stands as an ecological triumph, a contradiction, and a living chaos. Desert dunes stretch between lush, fertile flowerbeds,and cacti grow in the shade of fruiting vines. The glass panelling that once kept the outside world at bay is bloomcovered, stem-choked, and in some places missing entirely. Some denizens, the spiky sorts, revel in the spilled sands and the heat of a glass-focused sun and wish to keep things as they are. Others want to speed the spread of vegetative chaos, hatching elaborate schemes to break panes and twist metal, and sowing ever more seeds wherever they'll take. The Skyglass Dome is glorious, rowdy, tropical, colorful and above all, ready for you to come visit and explore. Pico is the newest release by Felix Isaacs, based off the same engine as his award-winning game The Wildsea, with a few little bugly twists thrown in to keep things fresh! It is a fiction-first system about playing as tiny bugs in a huge world where humans have disappeared entirely. The game's themes are Cute, Weird, Community, Creativity and Adventure. It is a game about solving tiny problems, most often in creative ways and often without violence.
This game will be great if you like exploration, creative problem solving, playing small creatures in a big world, The Wildsea, Mausritter, Redwall, The Rescuers, The Hobbit, Over The Hedge, Discworld, Hollow Knight, or Thumbelina.
New players are welcome.
The GM is also new to this system.
Pregenerated characters are provided to pick from.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚬
Exploration: ⚪⚪⚪⚪⚬
Tags: exploration, animals.
Content warnings: lots of different bugs
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Sea and Salt” (an Age of Vikings scenario) is a Standard One Shot in the Age of Adventure RPG led by GM Age
“Sigbert Loftsson, disgraced and outlawed, has taken refuge on the small isle of Hrafney. The adventurers have been sent to retrieve him so that he may face trial”
This game will be great if you like playing Heroic Fantasy Characters in a Viking Age crossover The game runner will provide characters.
Pregenerated characters: https://bit.ly/AoA-Pre-Gens
New players are welcome.
This system was written by the game runner.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚪⚪⚬
Role Play: ⚪⚪⚬⚬⚬
Exploration: ⚪⚪⚪⚬⚬
This game will be hosted on another Discord server , Quest Portal
CW: Potential Character Death
“The Ghosts of Christmas” is a standard one-shot in the This Discord Has Ghosts In It system led by Ansel Burch.
There’s been a disturbance at old Scrooge’s house. There’s no telling what may have happened but woe betide the scrounger who comes second to the spoils of a wealthy house. So, it is that many investigative eyes peer through the dim gloaming of Scrooge’s frigid chambers. Who can tell what ghosts they may encounter on this Christmas Eve as they defy the commandments and law all at once?
This game will be great if you like spooky stories, A Christmas Carol (especially the Muppet version).
New players welcome
The GM has played this game before.
Character generation is a short part of the session.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚬⚬
This game will be hosted in a specially made Discord server. Spectators are welcome.
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“Root and Branch” is a Standard One Shot in the Mappa Mundi system led by Nona
The Mappa Mundi Institute has dedicated itself and its Chroniclers to a single mission with three interconnected pillars. First, to travel the world, learning and writing the history of its peoples after the Flux. Second, to find, study, and protect the Monsters and Creatures that call the Wilds their home. And third, to go beyond the borders of the old and map the new.
Mappa Mundi - An Exploration + Ecology RPG is a TTRPG about exploring a world recovering from a century of ecological disaster and cultural isolation, a world populated by fantastical Monsters and Creatures that roam the Wilds, a world shaped by Fate. Leave your sword at home, Chronicler! A sharp mind and a curious spirit are the only weapons you’ll need. You are Archivists, Diviners, Fixers, and Guardians. Having sworn an oath to Do No Harm, your main mission is to find and learn about Monsters and Creatures, enigmatic beings who usually inhabit the Wilds, lands beyond the bounds of human civilization. This is a game without combat and character death. Your actions include Traversal, Observation, Deduction, and Exploration. But just because Chroniclers won’t die from getting in a fight or venturing too close to a Monster or Creature doesn’t mean they cannot contract sickness, become injured, or fall unconscious, so explore with caution! Each adventure has three phases: Research, Journey, and Encounter. Research is marked by investigation, information gathering, and discovery. Journey focuses on exploration, overcoming obstacles, and Shaping the environment. Finally, there is the Encounter, marked by positioning, understanding, problem-solving, and close contact with Monsters. An important part of the game is its Shaping, a collaborative storytelling mechanic. It is the process of Chroniclers and Narrators giving form and substance to the environment around them, of adding details, minor or major, to the places, people, Monsters, and Creatures the Narrator introduces. It also allows players to introduce ideas and creations to a scene. Be prepared to immerse yourself into a world that is involves parts of your own creation! As you explore and play, you are encouraged to draw on the map, sketch, and journal. Today's introductory oneshot is called Root and Branch, and its hook reads: Barbecia is a kingdom of dense forests, rolling hills, and swirling rivers, located on the far western edge of the continent of Evasu. You and your fellow Chroniclers have been tasked with learning of a Monster hiding in the midst of a quiet enclave, a small rain-soaked village known as Gascar. You must go in search of a ‘moving forest’ – perhaps the source of the fog that has descended on Gascar.
This game will be great if you like exploration, worldbuilding, mapmaking, sketching, journaling, and ecology.
New players are welcome.
The GM is also new to this.
Pregens can be provided, but those who wish to build their own with the GM's guidance can do so as well.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚬
Exploration: ⚪⚪⚪⚪⚪
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Recipe for Disaster” is a Standard one-shot in the Wilderfeast system led by Nona,
Hunter. Ranger. Keeper. Chef.
In Wilderfeast, you are a Wilder. You are human, though you might not look like it, as with every hunt, you incorporate part of another monster into yourself. Once upon a time, the first Wilder dedicated their lives to containing the Frenzy, the incurable curse that amplifies hunger, pain, and rage in a vicious cycle. But despite their best efforts, it now circulates with virulent speed across the One Land. Wilders spend their time between hunting monsters that cannot be saved and helping those that can. As the Frenzy spreads, the Wilders fight to maintain harmony between humanity and nature. They kill the creatures they must, nurture the ones they can, and consume the ones they fail to save. In doing so, Wilders transform into half-human chimeras, for like all monsters, they derive their power from the One Law of the One Land: You are what you eat.
The game offers a nice blend of exploration, roleplay, and combat in its gameplay loop: Travel and discover plants and monsters in the One Land. Forage and cook meals. Track and hunt down a frenzied monster. Honor its sacrifice with a feast that will forever change you (literally!) In today's adventure, poachers have captured the Wilders, along with several wild monsters they hope to sell to the Charter. But one caged monster has the frenzy and escapes! To secure their own freedom, to keep the infection from spreading, and to ensure no one else gets hurt, the Wilders must band together and hunt it down.
This game will be great if you like cooking, exploration, nature, animals, monsters, Dungeon Meshi, and Monster Hunter.
New players welcome.
The GM is very familiar with this system.
Pre-generated characters provided.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚬⚬⚬
Exploration: ⚪⚪⚪⚬⚬⚬
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome.
Tags: animals, monsters, exploration, fantasy Content warnings: harm to animal-like monsters
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"On the Hill" a Standard One Shot in the Liminal Horror system, led by Nona de Koning
Liminal Horror is a rules-lite, adaptable Survival-Horror roleplaying game about regular characters and their struggles against the things that go bump in the night. The game focuses on surviving the weird and investigating horrors while blending simple, old-school-inspired rules with modern, narrative first principles. Survival is not guaranteed, and those who do make it through are often forever changed. Liminal Horror is not a game about solving mysteries, but rather surviving them. This time, you're all going to explore a state park where uncanny things keep happening. Can you make it back out alive? Play to find out! It does not matter if the new signs read “Gareth Pines State Park.” The locals will always call it The Hill, and they will always say it with a wary glance out the window. The trail maps and spray-painted blazes have done nothing to allay their superstitious fear of The Hill and its abandoned monastery. But the tourists still come. Whispered warnings at the gas station will not stop them from venturing out into the woods. The junkyard full of abandoned cars with out-of-state license plates will not stop them from seeking out the ruins on The Hill. And the tattered “Missing Person” flyers will not stop them from going missing themselves...
This game will be great if you like exploration, investigative horror, playing as ordinary people, doom clocks, OSR and NSR games.
New players welcome.
Pre-generated character templates are provided to pick from.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"Ghost Beetle Blues” a Standard One Shot in the Mausritter system
Session pitch: There is a disturbance in the Pet Cemetery. The dead rise from their graves, wandering among the tombstones. Something sinister is going on, but what's causing all of this? Runi the Moon Witch, a mourner of every unsettled soul, has come to the cemetery to sing the Blues of Moonlit Rest. This should solve the disturbance, but things have gone wrong, and she cannot do it alone! In a dream, she came to you for help. Now the adventurers must brave the cemetery, figure out what's causing these disturbances, and aid Runi in completing her ritual, before it is too late... About Mausritter: The settled mice huddle together, hidden in their settlements in trees and burrows, and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity, you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those who are willing to take it. It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are courageous, clever, and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice.
This game will be great if you like Redwall, The Rescuers, The Hobbit, Over The Hedge, Thumbelina, OSR style RPGs, ghost stories
Character creation is very quick and involves just a few random rolls.
We'll do this together at the start of the session.
This session will be especially good for new players.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. We’ll be using https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
The Sanctum of Screams is a Standard One Shot in the Age of Adventure RPG system, led by GM Age
“When the light of the moon falls upon the chapel the screams are heard. Most of the villagers have now long abandoned the cursed hamlet, while the remaining few brave the night in fearful silence. Can you restore peace by silencing the Sanctum of Screams?”
This game will be great if you like heroic fantasy meets unspeakable horror
Select a pre-generated character or contact the GM to build-your-own
Pre-generated Characters available here: https://bit.ly/3UouZIi
New players are welcome.
This system was written by the game runner.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚪⚪⚬
Role Play: ⚪⚪⚬⚬⚬
Exploration: ⚪⚪⚪⚬⚬
This game will be hosted on another Discord server, https://discord.gg/ZMZTHvQYGJ CW: Horror Themes; Potential Character Death
GM Age’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/gm-age
"Live, Laugh, Die" a Standard One Shot in the Bad Decisions system, led by Nona de Koning
Bad Decisions is a very rules-light GMless game of lighthearted comedic horror. One where we each become the kind of hapless characters the audience shouts “NO! DON’T GO IN THERE!” to when they appear in a movie. In traditional role-playing games, you often want to do the smartest, safest thing to survive. Here, we like our heroes curious, irresponsible, and extremely mortal. The whole point of Bad Decisions is to get yourselves killed doing something terribly idiotic. Players take turns narrating and making Bad Decisions until, at the midway point, you are no longer just hinting at danger: danger is pretty much chasing you through a cornfield with a machete. Maybe literally. And from there, things start to move fast. We shift our focus from narration to a modified version of Liar's Dice, where anyone who gets eliminated gets…err…eliminated. Soon it’s head-to-head with just two players left. One will be the so-called Final Girl, but it turns out the other has been the Secret Mastermind all along! Be prepared to make Bad Decisions for your own character and to help narrate terrible endings for the other characters once things inevitably go terribly wrong.
This game is perfect for fans of collaborative storytelling, improv, horror movie tropes, and making bad decisions.
No preparation is needed.
New players are welcome.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Trick or Treat” a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning
Today we're going to start Trick-or-Treating as it's almost Halloween! Chapters are short, so we will likely play multiple adventures during our session, swapping characters in between! About the system: Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor.
The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more critical than you expected, or Journeys will take unexpected twists. Take control of one of the seven long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle, and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for!
If you've played Yazeba's before, feel free to let your gamerunner know which chapters you've played so that you can try some new ones. There are many different types to suit different moods and player counts. This game is perfect for fans of legacy board games, those who enjoy trying new things, and anyone who loves collaborative storytelling.
New players are welcome.
Players need to have played some RPGs.
The game runner is very familiar with this system.
The game comes with pre-existing characters to pick from.
Tags: fantasy, cozy, living world.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. We'll be using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Parsely: Spooky Manor” a Standard One Shot in the Parsely system. Led by Nona de Koning
The job was simple: deliver a package to the reclusive resident of a mysterious mansion. But all is not as it seems…. Lord Spooky’s mansion is full of mystery and danger and who knows what else?!
Before the first 3D video game came out, all video games were text-based adventures. These were simple scenarios with limited interactions. The player would type their actions into the game, and if it was a valid command, the game would respond with new content.
Players will take control of a character together and the GM will play as the parser and control the computer processing your commands. Players will alternate giving commands like GO NORTH, LIGHT LAMP or GET SWORD, which the GM will follow to the best of the imaginary computer's ability. There’s no limit to the number of people that can play and no limit to the fun. So what are you waiting for? It’s time to unplug from your computer and plug into Parsely! Don't forget to hit SAVE and be mindful, because 3 deaths means GAME OVER! ;-) "
This game will be great if you like choose-your-own-adventure books, 80s computer RPGs, and Super Mario.
Players will control a single nameless player character together as a group
This session will be especially good for new players. New players are welcome.
The game runner is very familiar with this system
Tone: Silly⚪⚪⚬⚬⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
CW: lack of control, character death (but without any gore or explicit details)
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
The Haunting of Waddle Manor
"The Haunting of Waddle Manor” a Standard One Shot in the Beakwood Bay system, Saturday, October 25, 2025 3:30 AM, lasting 3.5 hours, 2-4 players
About the game system: Beakwood Bay is a PbtA/Carved from Brindlewood roleplaying game for 2-4 ducks and a Keeper (GM), but not just any ducks. Inspired by Donald Duck and Uncle Scrooge comics, in this hack of Brindlewood Bay, you play as bipedal Mallards hired to hunt down treasure instead of solving mysteries. Beakwood Bay is a thriving port city inhabited by all sorts of anthropomorphic animals, where anything can happen and adventure is always on the agenda. The city’s aesthetics are rooted in the early 20th Century, but there are all manner of scientific advancements, such as an experimental rocketpad, a bustling university, and many factories. The oligarchs who control these technology-focused businesses often act as patrons for working ducks and adventurous mallards. No one comes to Beakwood Bay without a plan of how to leave richer. But there’s a curse that comes with this pursuit, and many fall victim to the so-called Coin Fever. Ducks who are sitting on vaults of gold are frequently cruel and miserly in later years, pushing away family and friends to slavishly protect the gold they’ve acquired. But for now, you are just a Middle Class Mallard who dreams of adventure with your friends. Your ducks work in the service of the city’s wealthy benefactors, trying to make a fortune to call their own, all while working to avoid the crippling greed and exploitation that is rampant among the city’s elite. Hindered by NPCs after the same treasure, players do their best to gather clues (represented as helpful information and tools that can be used to recover the treasure) before finally trying to retrieve it. There is no prewritten canon path or method; instead, it's up to you to cleverly combine all that you've found to obtain the treasure! Will you succeed? Play to find out!
Waddle Manor has long been a source of spooky rumors and adolescent dares. Wilbur Waddle, the owner of the manor, died just two weeks ago, and his decrepit home is stuffed with the artifacts he acquired on adventures in life, with nearly every square foot filled with artifacts, bric-a-brac, books, or photos. It is a dark and stormy night, the kind no duck in their right mind would walk in the middle of. You, however, have been called. Each of you received a personalized letter, asking you to come to Waddle Manor up on Greenfeather Hill as soon as possible and be prepared to spend the night. You arrive to find others already there, and a short while later, the doors suddenly lock, seemingly by themselves. What is going on here and can you escape from Waddle Manor? Come find out in this spooky oneshot, if you dare! This game will be great if you like Ducktales, Scooby Doo, ghost stories, cartoons, comic books, Brindlewood Bay, PbtA games, and collaborative storytelling. Players should build characters ahead. Character creation is a quick and easy multiple-choice process. The game runner will contact players in advance to share handouts (rules reference & character sheets) and make your selections.
New players are welcome.
Players should have experience with some RPGs.
The GM is very familiar with this system.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Haunted Chatroom” is a Standard One-Shot in the This Discord Has Ghosts In It system. Led by Ansel Burch
Players split into two teams: investigators and ghosts.
Ghosts may only type, filling the channels of a Discord with frights! Spreading horror throughout the rooms and spaces of this house with text, images, audio, or video.
Investigators may only speak in a voice channel, with everyone listening in, like walkie-talkies or shouts throughout the space.
Throughout the game, ghosts haunt rooms while investigators explore, get spooked, and learn about the ghosts, all while narrating the horror to all players and hinting at their secret motives. Ghost players reveal parts of themselves by creating new rooms, in turn making the house a labyrinth. Investigators get to the bottom of these mysteries and spill secrets of their own.
Every game culminates in a supernatural seance. In this final act, confront each ghost about their mysteries, and each investigator about their secrets.
This game will be great if you like spooky fun, scattered play, playing to find out.
We will build characters in session.
This session will be especially good for new players.
Players will be learning this system together with the game runner.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚪
This game will be hosted on another Discord server
CW: None
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
"Under the Weather" a Standard One Shot in the Bump in the Dark system, led by Nona de Koning,
“Bump in the Dark” is a Forged in the Dark (FitD) game about people hunting monsters in a fictionalized version of a mid-90s US mining town. Each player plays one of these monster hunters in a group that already knows each other. You will gather clues, piece them together, and solve a supernatural mystery, for which there is no predefined solution. This usually ends in a final showdown with some monster(s), your success partially depending on the earlier investigation. Consider shows like X-Files and Buffy, which feature supernatural mystery and action. The setting is quite dark and gritty, but not bleak. There are still moments of slice-of-life, humor, and levity, balancing out the supernatural horror. The game also has a strong message about the value of community and people in the town, particularly player characters, working together to make their town the best it can be and to stand against the darkness. Play to find out how the hunters survive as the stakes grow higher around them. Will they put the pieces together in time to save the day? Today's scenario is called Under the Weather, where local citizen Joe Halazia has been found dead in his home near Guilty River. However, all doors and windows of his house were locked from the inside. The state of the body indicates that this wasn’t a natural death, and it’s decaying at a supernatural rate. You will have to investigate soon, but there’s a problem: the weather forecast predicts that a huge storm is about to hit Last Pine.
This game will be great if you like the supernatural, Monster of the Week, the X-Files, Buffy the Vampire Slayer, chosen family, investigation, showdowns, PbtA, and FitD games.
The GM will contact players to select and customize characters ahead of time.
New players welcome.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"Lovecraftesque" a Standard One Shot in the Lovecraftesque system, led by Nona,
Lovecraftesque is a GMless storytelling game of creeping cosmic horror, emulating the tone and pace of eldritch horror stories. As a group, we'll tell the story of a single character, who stumbles upon clues to a terrible evil. It creates slow-building, brooding horror that the main character at first dismisses, until all too suddenly it becomes impossible to deny. The ending will certainly be bleak, and the main character is likely to meet their doom. The game will use cards to guide us. Together we’ll build up a creepy eldritch mystery, one Clue at a time. At the start of the game, we only introduce subtle Clues, so the horror increases gradually, but as the game progresses, we’ll unlock scarier and more bizarre Clues. The truth behind the mystery is only revealed at the end, but we can brainstorm theories explaining the Clues as we play. During gameplay, we rotate between different roles. The active player will be the Narrator, whose job is to describe the world around the main character, and to reveal a Clue that hints at a terrifying cosmic mystery. Another will be the Witness, who portrays the main character and determines their actions in the story. Any other players are Whisperers, who support the Narrator by dripping in atmospheric description, answering the Narrator’s questions, and playing supporting characters. Each turn, we'll swap roles until eventually, we send the main character stumbling towards a confrontation with a cosmic evil. Time to find out the truth behind the Clues, and drive the story to a horrifying conclusion.
This game is perfect for fans of cosmic horror, card prompts, Fiasco, and other storytelling games.
New players welcome.
Players should have experience with some RPGs.
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. We'll be using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Blood in the Water” is a Standard one-shot in the Rapscallion, led by Ansel Burch
Sail the strange seas with a crew of magic-touched, vice-driven, twice damned pirates. The Leviathan's horde calls to the captain, and for the first time, our assorted ghosts, djinn, demons, and monsters are in agreement. We stand to profit enormously if we can get to the skull grotto before the beast. The scaly bastard's been seen on the other side of the world. Even at his speed, we should have a couple of days for the heist of the decade.
This game will be good if you like pirates on the edge of destruction and fantastical adventures driven by personal need.
We will build characters in session.
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room
CW: blood, vice, temptation, some pseudo-sexual themes.
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch
In this epic issue, our heroes face a real conundrum. Is it better to commit minor crimes or risk not saving the day? Introducing Sister Silver, the Happy Medium, all the way from Eastern Europe. Will our teenage capes come to terms with her predictions or find another devil to bargain with?
This game will be good if you like teenage superhero stories like Teen Titans and all those movies in the 80's and 90's that were fixated on teenage drama whilst saving the day.
Players should build characters ahead.
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚬⚬⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚬⚬
Exploration: ⚪⚪⚬⚬⚬
This game will be hosted on the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
CW: teenage angst
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“A Life on the Ocean Waves” is a Standard one-shot in the Goblin Quest system. Led by Nona de Koning.
Goblin Quest is a tabletop roleplaying game by Grant Howitt about slapstick violence, fatal ineptitude, and the most incredible adventure of your life.. Doodle and play five goblins each (in sequence, not parallel) and watch them one by one meet hilarious ends. As you play, you’ll tell stories about goblins trying to achieve basic tasks and meeting fatal misadventure as they do it. You’ll play the goblins, and you’ll steer them through (or, more commonly, directly into) adversity, and you’ll have a fun time doing it. Will they survive the dangerous world and complete all their silly quests? Probably not. But you'll have fun finding out! Today, your Goblins will go on a Quest we'll call A Life on the Ocean Waves. Tired of the reeking claustrophobia of the Green Pits, you’ve decided to get together a greasy crew of restless adventure types and set sail for a nautical life. Unfortunately, you’re going to have to build a boat out of filthy rubbish and scrounged scrap, and all you have to sail it on is the festering swamp that borders the western wall of the Great Battle Camp. What could possibly go wrong with that plan, right?
This game will be great if you like drawing, goblins, shenanigans, harebrained schemes, Saturday morning cartoons, and Grant Howitt's games. This system is especially great for new players.
The game runner is very familiar with this system.
We will build characters in session.
Note: drawing your goblins is a minor but required part of gameplay; this can be done digitally or on paper. If drawing on paper, please be prepared to take pictures of your goblins (using a smartphone) and share/upload them in our game's thread here on Discord.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.
“The Terror of Dagger Bay” is a Standard One-Shot in the Deck system, led by Ansel Burch.
There are a few pirates in the world who haven't been to Dagger Bay. It's a rite of passage to sail along the bay from the false edge to the true. It's said that the blade won't cut down those tougher than steel. What happens to the others may be too gruesome to tell. Can your crew exfiltrate a young myrfolk and a flylander who ran off to become pirates?
This game will be good if you like Pirates of the Caribbean, Hook, and Sea Hawk.
The game runner will provide characters.
New players are welcome.
This system was written by the game runner.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room
CW: Deep water.
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“Stonespire Marsh” a Standard One Shot in the Mausritter system. Led by Nona de Koning
Session pitch - Crawler Beyond The Stone:
Stonespire Marsh, named for the eponymous boulder at its center, is home to reclusive, sun-basking lizards. One day, amidst the muck and mud, they uncovered an entrance to the Stonespire itself, and their demeanor changed. They opened their island, speaking to visitors about a ""Second Sun.” They promise sanctuary and shelter the lost and needy, ""The Second Sun brings warmth and prosperity to all it shines upon."" However, pilgrims that enter the Stonespire never seem to leave again. What are High Priest Zon and the lizard cult up to? It's time for your brave mice to crawl beyond the stone and investigate what's really going on in Stonespire Marsh!
About Mausritter:
The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those that are willing to take it.
It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice."
This game will be great if you like Redwall, The Rescuers, The Hobbit, Over The Hedge, Thumbelina, OSR style RPGs
We will build Level 1 characters in the session. Character creation is lightning-quick and involves just a few random rolls. We'll do this together at the start of the session. If you've played Mausritter before and want to bring an existing character, contact me upfront to discuss.
This session will be especially good for new players.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. The game runner will use Miro whiteboards for mapping. https://miro.com/
CW: drug use, cult, imprisonment, ritual sacrifice, possible PC death (you can continue with a new PC if that happens)
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Check out the Rules: https://losing-games.itch.io/mausritter
“All Hands on Deck” is a Standard one-shot in the Descended From The Queen system. Led by Nona de Koning.
All Hands on Deck is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story about a ship, its crew, and the sea they sail on. It is a game about the relationships between those people, about relying on each other, about being an individual in a team. We start by briefly discussing what sort of ship you sail, giving it a captain and naming them both. There is no need to dwell on details at this step; we'll learn more about our individual crew members, our captain, and our ship as our story develops!
This game will be great if you like For The Queen, ships, pirate crews, and collaborative prompt-based storytelling.
This system is especially great for new players.
The game runner is very familiar with this system.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Cloud of Dreams is a Standard One-Shot in the Age of Adventure system, led by GM Tavis
Age of Adventure RPG is a one-page rules-light heroic fantasy game inspired by the 'Lasers & Feelings' d6 dice pool system. Be prepared for some old-school fun as you dice with death in search of fortune and glory! So grab your pack, sharpen your sword, and ready your spells. Now Onward to Adventure! https://adrian-young-games.itch.io/age-of-adventure-rpg
💰 Cost: Free
🗓️ When: https://r.3v.fi/discord-timestamps/
🎲 Where: Discord for Voice, dice rolls and character sheets (video optional)
🕰️ Duration: 4 hours
🧑🤝🧑 No. of Players: 2-4
📖 Player Guidelines: Potential Character Death. No rules knowledge required. No PvP.
⚔️ Character Selection: Pre-generated Characters available here: https://bit.ly/AoA-Pre-Gens (returning Characters welcome)."
This game will be great if you like RPG fantasy
https://adrian-young-games.itch.io/age-of-adventure-rpg
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚬⚬
Exploration: ⚪⚪⚪⚬⚬
This game will be hosted on another Discord server. Spectators are welcome in the Discord room.
CW: possible character death
“The Terror of Dagger Bay” is a Standard One-Shot in the Deck system, led by Ansel Burch.
There are a few pirates in the world who haven't been to Dagger Bay. It's a rite of passage to sail along the bay from the false edge to the true. It's said that the blade won't cut down those tougher than steel. What happens to the others may be too gruesome to tell. Can your crew exfiltrate a young myrfolk and a flylander who ran off to become pirates?
This game will be good if you like Pirates of the Caribbean, Hook, and Sea Hawk.
The game runner will provide characters.
New players are welcome.
This system was written by the game runner.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room
CW: Deep water.
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“Blood in the Water” is a Standard one-shot in the Rapscallion, led by Ansel Burch
Sail the strange seas with a crew of magic-touched, vice-driven, twice damned pirates. The Leviathan's horde calls to the captain, and for the first time, our assorted ghosts, djinn, demons, and monsters are in agreement. We stand to profit enormously if we can get to the skull grotto before the beast. The scaly bastard's been seen on the other side of the world. Even at his speed, we should have a couple of days for the heist of the decade.
This game will be good if you like pirates on the edge of destruction and fantastical adventures driven by personal need.
We will build characters in session.
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room
CW: blood, vice, temptation, some pseudo-sexual themes.
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“The Sunken Tower” is a Standard One-Shot in the Dragonbane system. Led by Nona de Koning.
Dragonbane is a classic fantasy TTRPG, OSR/NSR in spirit and full of magic, mystery, and adventure. Carefully explore, creatively solve problems, and treat combat like the dangerous thing it is! Dragonbane is designed from the ground up to facilitate fast and furious play, with room for laughs at the table, while still offering brutal challenges for the adventurers. The sea wind howls, and the smell of seaweed and decay stings your noses. You pull your cloaks tighter around you as the rowboat cuts through the restless sea towards your destination. Then the fog clears to reveal the sinking tower rising from the water. This is the moment you have all been waiting for, the day when the enchanted stone tower said to have been built by a mad mage rises from the sea once more. It only happens once every twenty years, according to the fishermen around the inn’s warming hearth, and only stays above water for two hours. Then it sinks back into the deep along with its treasures. There is a ghostly green light glowing ominously at the top of the tower. That is where the sorcerer’s emerald is said to be. Perhaps you will be the first to find it? Today, you'll play the Sunken Tower scenario, which Free League designed specifically for convention play. Players will need to work together to solve puzzles, win battles, and find valuable treasures. And all that in just two hours, as the IC part has a strict time limit! The session is scheduled for 3 hours to allow for introducing characters, a brief teach, a midway break, and a short wrap-up at the end, where your score is revealed! The latter is just a fun nod to those old-school tournament-style games, as always, telling a good story together is more important than winning! Pregen characters are provided.
New players are welcome.
The game runner is new to this system, but has plenty of experience with similar games.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome. using Miro whiteboards, https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"Chiseled to Perfection" is a One-Shot of “The Crowned” with its co-creator, Sarah Moore
You are a god of a small sliver of reality…and things are about to get weird.
This game will be great if you like Gods and Consequences.
The game runner will provide characters.
New players are welcome.
This system was written by the game runner.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be hosted on Zoom
CW: Can get dark.
Sarah Moore’s Game Runner Profile: https://www.indecisionist.com/ttrpg-pickup-con-game-runners/sarah-moore
Release the Kraken! Is a Standard One Shot in the Deck system, led by Tz.
"The West Indies Company has long been frustrated by the loss of profit margins from pirates raiding their shipping and local rulers and towns refusing their oh-so-reasonable trade treaties. Now they set their sights on a way to achieve total domination. Having recently found an artifact with the power to potentially bind the Kraken itself, they seek to turn this legendary avatar of the sea into a brute force superweapon in the name of their shareholders.
This of course, cannot be allowed, and that's where you come in. Nautical adventurers from various backgrounds, it will be up to you to infiltrate their grand fleet and stop the dark cultists of capital from completing their evil scheme."
This game will be great if you like swashbuckling action, foiling the forces of capital, and a mythical sense of scale.
We will build characters in session.
New players are welcome.
Players will be learning this system together with the game runner.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚪⚪⚬
Role Play: ⚪⚪⚪⚬⚬
Exploration: ⚪⚬⚬⚬⚬
This game will be hosted on the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
CW: Cruelty towards mythical animals
TZ’s Game Runner Profile: www.indecisionist.com/ttrpg-pickup-con-game-runners/tz
“Squall of the Southward Passage” a Standard One Shot in the D&D 5e system. Led by Rayne Whitington
The morning hardly dawns at all on the 7th day of your voyage with your new captain. As his map foretold, the sea in this channel is choppy and littered with many jagged rocks. He confidently steers you through them, but there are moments that make you wonder why he sails with such speed through such treacherous waters. You cannot help but feel that something dark is driving him onward.
In this adventure you’ll play as a crew member on a small sailing vessel. You’ve been hired to help Captain Topsham explore a channel within a range of sea mountains in hopes of finding a safe passage to the other side. You’ll choose your role within the ship during character creation as well as your standard class.
This game will be great if you like seafaring adventures and eldrich horror.
Players should build characters ahead.
–D&D 5E | Level 3
–Use point-buy or standard array for stat generation.
–Any officially published content for classes, feats, ancestries, etc is fine. Permanent flying features excluded. (Content from established third-party sources is encouraged, but needs to be run by me before the game.)
–You'll be choosing your role on the ship first come, first served.
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚪⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚬⚬
This game will be played in room #2 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
CW: Risk of drowning. Will feature underwater and eldritch horror.
Tags: Fantasy, Pirates
Rayne Bakcheious’s Game Runner Profile: https://www.indecisionist.com/ttrpg-pickup-con-game-runners/rayne-bakcheious
“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch
In this epic issue, our heroes face a real conundrum. Is it better to commit minor crimes or risk not saving the day? Introducing Sister Silver, the Happy Medium, all the way from Eastern Europe. Will our teenage capes come to terms with her predictions or find another devil to bargain with?
This game will be good if you like teenage superhero stories like Teen Titans and all those movies in the 80's and 90's that were fixated on teenage drama whilst saving the day.
Players should build characters ahead.
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚬⚬⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚬⚬
Exploration: ⚪⚪⚬⚬⚬
This game will be hosted on the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
CW: teenage angst
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“Off the Hook” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.
Rumors of a terrible sea monster have been floating around your seaside town. People disappearing, tides changing, total devastation... Gnashing teeth, unimaginable strength... Hardly anyone goes outside anymore. No one has actually seen this monster in all its entirety, but you can't live in terror forever. Boarding the next available boat, you set off on what might be your last marine journey. With nothing better to do, you begin to reminisce about the tall tales about the sea monster. Will they prove to be true when you finally encounter the monster? And can you bring yourself to end its life?
Off the Hook is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story of rumors and mystery surrounding a sea monster currently terrorizing the seaside town you and your ragtag group of people hail from. Using a card deck and pregenerated prompts, we exchange memories, tales, hypotheticals, and general banter about the sea monster. Ultimately, we decide if we let the monster live, out of mercy or perhaps out of safety, or confront the monster, to capture it, kill it, or die trying.
This game will be great if you like For The Queen, sea monsters, pirate crews, and collaborative prompt-based storytelling.
This system is especially great for new players.
The game runner is very familiar with this system.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Coldsteel Curse” is a Standard One-Shot in the Cryptid Creeks system. Led by Nona de Koning.
In Cryptid Creeks, you play a crew of River Scout teenagers setting out to save Clawfoot, the place you call home. Guided by a benevolent cryptid called the Watcher, you will travel the waterways, track down Clues to dangerous Curses, and break them before it’s too late! All the while, an eldritch figure known as the Peddler schemes from the shadows, willing you to fail, and for Clawfoot to fall. It is meant to emulate a blend of mystery, horror, and coming-of-age genres. And the overall vibe is cozy horror, meaning it alternates between comforting and creepy fiction. The system is based off Carved from Brindlewood: this means there is no canon solution to breaking the curses! Instead, players must collect and piece together different clues to come up with a convincing answer and play to find out if they're right! This time, the Coldsteel Curse is plaguing your town: In recent days, vandalism and petty burglaries have been plaguing the area. People are saying that the docks have suffered the most because of this. In addition, the Tranquility ferry has ceased operations due to an unseasonably heavy fog. The police don't seem worried, but you are sure a Curse is the cause. It's not long before you learn that the McGally & Son Fish and Tackle shop is aglow with eldritch energy! Could this be the Ghost of Captain Coldsteel, a feared pirate who lived and died in this area many centuries ago? Can you find out what brought him back and how to stop him once and for all?
This game will be great if you like playing as teenagers, solving mysteries, Carved from Brindlewood, and media like The Goonies, Gravity Falls, Night in the Woods & Stranger Things.
The GM will make a thread in advance to sort character selections.
New players are welcome.
The GM is very familiar with this system.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Golden Eyepatch” is a Standard One-Shot in the Sails and Legends system, led by Ansel Burch
"You are epic pirate captains in a loose confederation. Your mission is to explore the archipelago, deal with supernatural complications, and defend your gold against other pirates. The Admiral, Rakefelon Bones McBones, Slayer of the Hidden Sea, has been cursed by the gods of the sea to walk only on soil, leaving you to fend for yourselves while he climbs the tallest mountain he can reach to meet with the sky gods for help.
This leaves you, the remaining captains, in charge of the fleet’s home port of Deepwash Anchorage for the time being. You must work together with your crews behind you to deal with whatever threats appear. Fail and Rakefelon Bones McBones will have you nailed to the deck for sure."
This game will be good if you like silly pirates. Our Flag Means Death, Pirates: Band of Misfits, One Piece, and Yellowbeard are all inspirations.
We will build characters in session.
This session will be especially good for new players.
This system was written by the game runner.
Tone: Silly⚪⚬⚬⚬⚬ Serious
Combat: ⚪⚪⚪⚪⚬
Role Play: ⚪⚪⚪⚪⚬
Exploration: ⚪⚪⚪⚪⚬
This game will be hosted on The TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
CW: Comedy blood and guts, loss of body parts.
Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch
“Squall of the Southward Passage” a Standard One Shot in the D&D 5e system. Led by Rayne Whitington
The morning hardly dawns at all on the 7th day of your voyage with your new captain. As his map foretold, the sea in this channel is choppy and littered with many jagged rocks. He confidently steers you through them, but there are moments that make you wonder why he sails with such speed through such treacherous waters. You cannot help but feel that something dark is driving him onward.
In this adventure you’ll play as a crew member on a small sailing vessel. You’ve been hired to help Captain Topsham explore a channel within a range of sea mountains in hopes of finding a safe passage to the other side. You’ll choose your role within the ship during character creation as well as your standard class.
This game will be great if you like seafaring adventures and eldrich horror.
Players should build characters ahead.
–D&D 5E | Level 3
–Use point-buy or standard array for stat generation.
–Any officially published content for classes, feats, ancestries, etc is fine. Permanent flying features excluded. (Content from established third-party sources is encouraged, but needs to be run by me before the game.)
–You'll be choosing your role on the ship first come, first served.
New players are welcome.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚪⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚬⚬
This game will be played in room #2 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
CW: Risk of drowning. Will feature underwater and eldritch horror.
Tags: Fantasy, Pirates
Rayne Bakcheious’s Game Runner Profile: https://www.indecisionist.com/ttrpg-pickup-con-game-runners/rayne-bakcheious
“For the Spoils” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.
For the Spoils is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story about scoundrels looking to score big. For this month's Pickup Con theme of High Seas, I've predetermined we'll play as a crew of pirates! We'll tell the story of our crew planning, executing, and facing the fallout from what they hope is a big score. As is typical of heists in film and TV, your story will be told in a non-linear fashion - with point-of-view shifts, flashbacks, and other common tropes of the genre.
This game will be great if you like For The Queen, heist movies, pirate crews, and collaborative prompt-based storytelling.
This system is especially great for new players.
The game runner is very familiar with this system.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Sunken Lampooned” a Standard One Shot in the Beakwood Bay system. Led by Nona de Koning
About the game system:
Beakwood Bay is a PbtA/Carved from Brindlewood roleplaying game for 2-4 ducks and a Keeper (GM), but not just any ducks. Inspired by Donald Duck and Uncle Scrooge comics, in this hack of Brindlewood Bay you play as bipedal Mallards hired to hunt down treasure instead of solving mysteries. Beakwood Bay is a thriving port city inhabited by all sorts of anthropomorphic animals, where anything can happen and adventure is always on the agenda. The city’s aesthetics are rooted in the early 20th Century, but there are all manner of scientific advancements, such as an experimental rocketpad, a bustling university, and many factories. The oligarchs who control these technology-focused businesses often act as patrons for working ducks and adventurous mallards. No one comes to Beakwood Bay without a plan of how to leave richer. But there’s a curse that comes with this pursuit and many fall victim to the so-called Coin Fever. Ducks who are sitting on vaults of gold are frequently cruel and miserly in later years, pushing away family and friends to slavishly protect the gold they’ve acquired.
But for now, you are just a Middle Class Mallard who dreams of adventure with your friends. Your ducks work in service of the city’s wealthy benefactors, trying to make a fortune to call their own all while working to avoid the crippling greed and exploitation that is rampant among the city’s elite. Hindered by NPCs after the same treasure, players do their best to gather clues (represented as helpful information and tools that can be used to recover the treasure) before finally trying to retrieve it. There is no prewritten canon path or method, instead it's up to you to cleverly combine all that you've found to obtain the treasure! Will you succeed? Play to find out!
Session pitch:
New-money billionaire Silas Pepperbeek has had just about enough of trying to ingratiate himself in Beakwood Bay society. But he has a plan that will make him a fortune and get him in good with the other oligarchs! He decides to sent the Mallards off to uncover the remains of the recently sunk so-called unsinkable freighter, the Lampooned, hoping to find the Shining Beak, a stunningly-detailed diamond bust of the legendary Morganna le Duck. The ship went down while crossing the North Atlantic, supposedly striking an iceberg and sinking in inhospitable frigid waters. He offers to pay handsomely if the Mallards recover it."
This game will be great if you like Ducktales, Indiana Jones, cartoons, comic books, Brindlewood Bay, PbtA games, collaborative storytelling
Players should build characters ahead.
New characters (this system has no levels) Character creation is a really quick multiple-choice process. The game runner will contact players in advance to share handouts (rules reference & character sheets) and make your selections.
New players are welcome., Players need to have played some RPGs.
The game runner has run this game a few times now.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
CW: greed, capitalism, social class differences
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Check out the Rules: https://jackson-adams-rpg.itch.io/beakwood-bay (free download of character sheet)

