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“Break Room: After The City Is Saved” a Standard One Shot in The Ultimate Micro-RPG Book system. Led by Nona de Koning.

  • Indecisionist Productions (map)

Saving the city is hard and tiring work. Right now we're at the headquarters of our superhero team after a long day of heroics. And really? Everyone just wants to go home. Break Room is a game about one-upping your coworkers. In this short GMless comedic storytelling game, each player comes up with their own superhero employee. Then everyone takes turns convincing the other players AND characters why they are the ones who deserve to go home early today! You can Rant, Gush, Dish or even Throwdown to get your way. After three rounds that get shorter and shorter as your break ticks down, one character will emerge victorious and gets to go home early! Break Room is part of The Ultimate Micro-RPG Book, an anthology of 2-page games. This means it's very rules-light and very easy to learn, but players should be comfortable using their own imagination without many rules to hold on to. 

This game will be great if you like collaborative storytelling, comedy, and superheroes. We'll create characters together at the start of the game. 

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #2 of the Pickup Con server. Spectators are welcome.

Content warnings: n/a

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February 21

“The Rosewood Crown” a Standard One Shot in the Perils & Princesses system. Led by Nona de Koning.

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February 21

“Enter, Terror!” - an Episodic One Shot in the Spectaculars system. Led by Nona de Koning.